11 lines
176 B
GLSL
11 lines
176 B
GLSL
OUT(0, flat uint, object)
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OUT(1, vec4, color)
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OUT(2, vec3, view_position)
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OUT(3, vec3, world_normal)
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OUT(4, vec3, world_position)
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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