9 lines
165 B
GLSL
9 lines
165 B
GLSL
IN(0, flat uint, object)
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IN(1, vec4, color)
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IN(2, vec3, view_position)
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IN(3, vec3, world_normal)
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IN(4, vec3, world_position)
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// Return Output
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OUT(0, vec4, diffuse)
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