11 lines
181 B
GLSL
11 lines
181 B
GLSL
// Varying
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IN(0, flat uint, object)
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IN(1, vec3, normal)
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IN(2, vec3, position)
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IN(3, vec4, color)
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// Return Output
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OUT(0, vec4, diffuse)
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OUT(1, vec4, normal)
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OUT(2, vec4, position)
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