zworld/assets/shaders/depth.fs.glsl
2024-01-14 22:56:06 +08:00

16 lines
276 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
#include "lib/common.glsl"
IN(0, vec3, normal)
IN(1, vec3, position)
OUT(0, vec4, normal)
OUT(1, vec4, position)
void main()
{
out_normal = pack_normal(in_normal);
out_position = vec4(in_position, 1);
}