26 lines
657 B
Go
26 lines
657 B
Go
package mouse
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import "github.com/go-gl/glfw/v3.3/glfw"
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var locked bool = false
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var lockingEnabled bool = false
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func Lock() {
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// actual cursor locking can be awkward, so leave an option to enable it
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// otherwise the cursor will be locked virtually - i.e. only in the sense that
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// mouse events have the Locked flag set to true
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if lockingEnabled {
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glfw.GetCurrentContext().SetInputMode(glfw.CursorMode, glfw.CursorDisabled)
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}
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locked = true
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}
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func Hide() {
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// glfw.GetCurrentContext().SetInputMode(glfw.CursorMode, glfw.CursorHidden)
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}
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func Show() {
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// glfw.GetCurrentContext().SetInputMode(glfw.CursorMode, glfw.CursorNormal)
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locked = false
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}
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