zworld/assets/shaders/postprocess.vs.glsl
2024-01-14 22:56:06 +08:00

20 lines
287 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
#include "lib/common.glsl"
IN(0, vec3, position)
IN(1, vec2, texcoord)
OUT(0, vec2, texcoord)
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
out_texcoord = in_texcoord;
gl_Position = vec4(in_position, 1);
}