zworld/assets/shaders/output.fs.glsl
2024-01-14 22:56:06 +08:00

14 lines
231 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
#include "lib/common.glsl"
IN(0, vec2, texcoord)
OUT(0, vec4, color)
SAMPLER(0, diffuse)
void main()
{
out_color = vec4(texture(tex_diffuse, in_texcoord).rgb, 1);
}