#version 450 #extension GL_GOOGLE_include_directive : enable #include "lib/common.glsl" IN(0, vec3, position) IN(1, vec2, texcoord) OUT(0, vec2, texcoord) out gl_PerVertex { vec4 gl_Position; }; void main() { out_texcoord = in_texcoord; gl_Position = vec4(in_position, 1); }