package sprite import ( "github.com/vkngwrapper/core/v2/core1_0" "zworld/engine/renderapi/material" "zworld/engine/renderapi/vertex" ) func Material() *material.Def { return &material.Def{ Pass: material.Forward, Shader: "forward/sprite", VertexFormat: vertex.T{}, DepthTest: true, DepthWrite: true, DepthFunc: core1_0.CompareOpLessOrEqual, Primitive: vertex.Triangles, CullMode: vertex.CullNone, Transparent: true, } }