package vertex_test import ( . "github.com/onsi/ginkgo/v2" . "github.com/onsi/gomega" "testing" "zworld/engine/renderapi/vertex" "zworld/plugins/math/vec3" ) func TestVertex(t *testing.T) { RegisterFailHandler(Fail) RunSpecs(t, "renderapi/vertex") } var _ = Describe("Optimize", func() { It("correctly reduces the mesh", func() { vertices := []vertex.P{ {vec3.Zero}, {vec3.Zero}, {vec3.New(1, 1, 1)}, {vec3.Zero}, {vec3.One}, } indices := []uint32{ 4, 1, 2, 3, 0, } A := vertex.NewTriangles("test", vertices, indices) C := vertex.CollisionMesh(A) m := C.(vertex.MutableMesh[vertex.P, uint32]) Expect(m.Vertices()).To(HaveLen(2)) Expect(m.Vertices()).To(Equal([]vertex.P{{vec3.One}, {vec3.Zero}})) Expect(m.Indices()).To(Equal([]uint32{0, 1, 0, 1, 1})) }) })