package vertex import ( "zworld/plugins/math/vec2" "zworld/plugins/math/vec3" ) // Full-screen quad helper func ScreenQuad(key string) Mesh { return NewTriangles(key, []T{ {P: vec3.New(-1, -1, 0), T: vec2.New(0, 0)}, {P: vec3.New(1, 1, 0), T: vec2.New(1, 1)}, {P: vec3.New(-1, 1, 0), T: vec2.New(0, 1)}, {P: vec3.New(1, -1, 0), T: vec2.New(1, 0)}, }, []uint16{ 0, 1, 2, 0, 3, 1, }) }