package main import ( "zworld/engine" "zworld/engine/object" "zworld/engine/object/player" "zworld/plugins/geometry/cube" "zworld/plugins/math/quat" "zworld/plugins/math/vec3" "zworld/test/tgraph" ) func main() { engine.Run(engine.Args{ Width: 720, Height: 640, Title: "zworld", Renderer: tgraph.Renderer, }, func(scene object.Object) { object.Builder(cube.NewObject(cube.Args{})). Position(vec3.New(14, 14, 14)). Parent(scene). Create() player := player.NewPlayer(vec3.New(-8, 24, -8), quat.Euler(30, 45, 0)) object.Attach(scene, player) }) }