package pipeline import ( "reflect" "zworld/engine/renderapi/renderpass" "zworld/engine/renderapi/shader" "zworld/engine/renderapi/vertex" "github.com/vkngwrapper/core/v2/core1_0" ) type Args struct { Key string Pass renderpass.T Subpass renderpass.Name Layout Layout Shader shader.T Pointers vertex.Pointers Primitive vertex.Primitive PolygonFillMode core1_0.PolygonMode CullMode vertex.CullMode DepthTest bool DepthWrite bool DepthClamp bool DepthFunc core1_0.CompareOp StencilTest bool } func (args *Args) defaults() { if args.DepthFunc == 0 { args.DepthFunc = core1_0.CompareOpLessOrEqual } if args.Primitive == 0 { args.Primitive = vertex.Triangles } } type PushConstant struct { Stages core1_0.ShaderStageFlags Type any } func (p *PushConstant) Size() int { t := reflect.TypeOf(p.Type) return int(t.Size()) }