package framebuffer import ( "fmt" "zworld/engine/renderapi/device" "zworld/engine/renderapi/renderpass" ) type Array []T func NewArray(count int, device device.T, name string, width, height int, pass renderpass.T) (Array, error) { var err error array := make(Array, count) for i := range array { array[i], err = New(device, fmt.Sprintf("%s[%d]", name, i), width, height, pass) if err != nil { return nil, err } } return array, nil } func (a Array) Destroy() { for i, fbuf := range a { fbuf.Destroy() a[i] = nil } }