20 lines
		
	
	
		
			403 B
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			20 lines
		
	
	
		
			403 B
		
	
	
	
		
			Go
		
	
	
	
	
	
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								package vertex
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								import (
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									"zworld/plugins/math/vec2"
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									"zworld/plugins/math/vec3"
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								)
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								// Full-screen quad helper
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								func ScreenQuad(key string) Mesh {
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									return NewTriangles(key, []T{
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										{P: vec3.New(-1, -1, 0), T: vec2.New(0, 0)},
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										{P: vec3.New(1, 1, 0), T: vec2.New(1, 1)},
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										{P: vec3.New(-1, 1, 0), T: vec2.New(0, 1)},
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										{P: vec3.New(1, -1, 0), T: vec2.New(1, 0)},
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									}, []uint16{
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										0, 1, 2,
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										0, 3, 1,
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									})
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								}
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