zworld/assets/shaders/old/billboard.vs.glsl

11 lines
137 B
Plaintext
Raw Normal View History

2024-01-14 22:56:06 +08:00
#version 330
layout (location=0) in vec3 position;
uniform mat4 model;
void main()
{
gl_Position = model * vec4(position, 1.0);
}