zworld/assets/shaders/lib/forward_vertex.glsl

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2024-01-14 22:56:06 +08:00
OUT(0, flat uint, object)
OUT(1, vec4, color)
OUT(2, vec3, view_position)
OUT(3, vec3, world_normal)
OUT(4, vec3, world_position)
out gl_PerVertex
{
vec4 gl_Position;
};