zworld/assets/shaders/lib/forward_fragment.glsl

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2024-01-14 22:56:06 +08:00
IN(0, flat uint, object)
IN(1, vec4, color)
IN(2, vec3, view_position)
IN(3, vec3, world_normal)
IN(4, vec3, world_position)
// Return Output
OUT(0, vec4, diffuse)