12 lines
177 B
Plaintext
12 lines
177 B
Plaintext
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// Common vertex shader code
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// Varyings
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OUT(0, flat uint, object)
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OUT(1, vec3, normal)
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OUT(2, vec3, position)
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OUT(3, vec4, color)
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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