zworld/assets/shaders/lib/deferred_fragment.glsl

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2024-01-14 22:56:06 +08:00
// Varying
IN(0, flat uint, object)
IN(1, vec3, normal)
IN(2, vec3, position)
IN(3, vec4, color)
// Return Output
OUT(0, vec4, diffuse)
OUT(1, vec4, normal)
OUT(2, vec4, position)