zworld/assets/shaders/game/voxels.fs.glsl

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2024-01-14 22:56:06 +08:00
#version 450
#extension GL_GOOGLE_include_directive : enable
#include "lib/common.glsl"
#include "lib/deferred_fragment.glsl"
void main()
{
out_diffuse = vec4(in_color.rgb * in_color.a, 1);
out_normal = pack_normal(in_normal);
out_position = vec4(in_position, 1);
}