32 lines
641 B
Plaintext
32 lines
641 B
Plaintext
|
|
#version 450
|
||
|
|
#extension GL_GOOGLE_include_directive : enable
|
||
|
|
|
||
|
|
#include "lib/common.glsl"
|
||
|
|
#include "lib/deferred_vertex.glsl"
|
||
|
|
|
||
|
|
CAMERA(0, camera)
|
||
|
|
STORAGE_BUFFER(1, Object, objects)
|
||
|
|
|
||
|
|
// Attributes
|
||
|
|
IN(0, vec3, position)
|
||
|
|
IN(1, vec3, normal)
|
||
|
|
IN(2, vec2, texcoord)
|
||
|
|
|
||
|
|
void main()
|
||
|
|
{
|
||
|
|
out_object = gl_InstanceIndex;
|
||
|
|
mat4 mv = camera.View * objects.item[out_object].model;
|
||
|
|
|
||
|
|
// textures
|
||
|
|
out_color.xy = in_texcoord;
|
||
|
|
|
||
|
|
// gbuffer position
|
||
|
|
out_position = (mv * vec4(in_position, 1)).xyz;
|
||
|
|
|
||
|
|
// gbuffer normal
|
||
|
|
out_normal = normalize((mv * vec4(in_normal, 0.0)).xyz);
|
||
|
|
|
||
|
|
// vertex clip space position
|
||
|
|
gl_Position = camera.Proj * vec4(out_position, 1);
|
||
|
|
}
|