75 lines
1.2 KiB
C
75 lines
1.2 KiB
C
#pragma once
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#include "CoreMinimal.h"
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#include "NiagaraComponentPoolMethodEnum.h"
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#include "NiagaraTickBehaviorEnum.h"
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#include "FXEnum.generated.h"
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UENUM(BlueprintType)
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enum class EFXPriorityType : uint8
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{
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Low = 0,
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Level_Low = 5,
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DeadBorn = 10,
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PhantomHit = 15,
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PhantomBuff = 20,
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PhantomSkill = 30,
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PlayerHit = 40,
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MonsterHit = 45,
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Medium = 50,
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Level_Medium = 55,
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MonsterBuff = 60,
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PlayerBuff = 70,
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MonsterSkill = 80,
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PlayerSkill = 90,
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DropEffect = 97,
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Level_High = 98,
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High = 99,
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Always = 100,
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};
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USTRUCT(BlueprintType)
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struct FFXSpawnInfo
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{
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GENERATED_BODY()
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UPROPERTY()
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EFXPriorityType PriorityType = EFXPriorityType::Low;
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UPROPERTY()
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TEnumAsByte<EAttachLocation::Type> LocationType = EAttachLocation::Type::KeepRelativeOffset;
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UPROPERTY()
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ENCPoolMethod PoolingMethod = ENCPoolMethod::None;
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UPROPERTY()
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bool bPreCullCheck = true;
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UPROPERTY()
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bool bFXPriorityBind = false;
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UPROPERTY()
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bool bIsDataChannel = false;
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UPROPERTY()
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bool bAutoDestroy = true;
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UPROPERTY()
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bool bAutoActivate = true;
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UPROPERTY()
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int EffectMaxNum = 0;
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UPROPERTY()
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float PlayFXCD = 0;
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UPROPERTY()
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ENiagaraTickBehavior TickBehavior = ENiagaraTickBehavior::UseComponentTickGroup;
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};
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