169 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// Copyright (c) 2022 Sentry. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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#if UE_5_0_OR_LATER
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using EpicGames.Core;
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#else
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using Tools.DotNETCommon;
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#endif
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public class Sentry : ModuleRules
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{
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	public Sentry(ReadOnlyTargetRules Target) : base(Target)
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	{
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		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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		PublicIncludePaths.AddRange(
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			new string[]
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			{
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				// ... add public include paths required here ...
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			}
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		);
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		PrivateIncludePaths.AddRange(
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			new string[]
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			{
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				// ... add other private include paths required here ...
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			}
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		);
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		PublicDependencyModuleNames.AddRange(
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			new string[]
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			{
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				"Core",
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				// ... add other public dependencies that you statically link with here ...
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			}
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		);
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		PrivateDependencyModuleNames.AddRange(
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			new string[]
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			{
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				"CoreUObject",
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				"Engine",
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				"Slate",
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				"SlateCore",
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				"Projects",
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				"Json",
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				"HTTP"
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				// ... add private dependencies that you statically link with here ...	
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			}
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		);
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		DynamicallyLoadedModuleNames.AddRange(
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			new string[]
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			{
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				// ... add any modules that your module loads dynamically here ...
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			}
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		);
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		string PlatformThirdPartyPath = Path.GetFullPath(Path.Combine(PluginDirectory, "Source", "ThirdParty", Target.Platform.ToString()));
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		string PlatformBinariesPath = Path.GetFullPath(Path.Combine(PluginDirectory, "Binaries", Target.Platform.ToString()));
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		// Additional routine for iOS
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		if (Target.Platform == UnrealTargetPlatform.IOS)
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		{
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			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private", "Apple"));
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			PublicAdditionalFrameworks.Add(new Framework("Sentry", Path.Combine(PlatformThirdPartyPath, "Sentry.embeddedframework.zip"), null, true));
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			PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });
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			string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
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			AdditionalPropertiesForReceipt.Add("IOSPlugin", Path.Combine(PluginPath, "Sentry_IOS_UPL.xml"));
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			PublicDefinitions.Add("COCOAPODS=0");
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			PublicDefinitions.Add("SENTRY_NO_UIKIT=1");
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		}
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		// Additional routine for Android
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		if (Target.Platform == UnrealTargetPlatform.Android)
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		{
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			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private", "Android"));
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			PublicDependencyModuleNames.AddRange(new string[] { "Launch" });
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			string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
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			AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "Sentry_Android_UPL.xml"));
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		}
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		// Additional routine for Windows
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		if (Target.Platform == UnrealTargetPlatform.Win64)
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		{
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			bool CrashpadExists = File.Exists(Path.Combine(PlatformThirdPartyPath, "Crashpad", "bin", "crashpad_handler.exe"));
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			string WindowsThirdPartyPath = Path.Combine(PlatformThirdPartyPath, CrashpadExists ? "Crashpad" : "Breakpad");
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			PublicIncludePaths.Add(Path.Combine(WindowsThirdPartyPath, "include"));
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			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private", "Desktop"));
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			PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "sentry.lib"));
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			if (CrashpadExists)
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			{
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				RuntimeDependencies.Add(Path.Combine(PlatformBinariesPath, "crashpad_handler.exe"), Path.Combine(WindowsThirdPartyPath, "bin", "crashpad_handler.exe"));
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				PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "crashpad_compat.lib"));
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				PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "crashpad_snapshot.lib"));
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				PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "crashpad_util.lib"));
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				PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "mini_chromium.lib"));
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				PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "crashpad_client.lib"));
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				PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "crashpad_zlib.lib"));
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				PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "crashpad_getopt.lib"));
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				PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "crashpad_tools.lib"));
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				PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "crashpad_handler_lib.lib"));
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			}
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			else
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			{
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				PublicAdditionalLibraries.Add(Path.Combine(WindowsThirdPartyPath, "lib", "breakpad_client.lib"));
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			}
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			PublicSystemLibraries.Add("winhttp.lib");
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			PublicSystemLibraries.Add("version.lib");
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			PublicDefinitions.Add("USE_SENTRY_NATIVE=1");
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			PublicDefinitions.Add("SENTRY_BUILD_STATIC=1");
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		}
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		// Additional routine for Linux
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#if UE_5_0_OR_LATER
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		if (Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxArm64)
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#else
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		if (Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxAArch64)
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#endif
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		{
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			PublicIncludePaths.Add(Path.Combine(PlatformThirdPartyPath, "include"));
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			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private", "Desktop"));
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			RuntimeDependencies.Add(Path.Combine(PlatformBinariesPath, "crashpad_handler"), Path.Combine(PlatformThirdPartyPath, "bin", "crashpad_handler"));
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			PublicAdditionalLibraries.Add(Path.Combine(PlatformThirdPartyPath, "lib", "libcrashpad_client.a"));
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			PublicAdditionalLibraries.Add(Path.Combine(PlatformThirdPartyPath, "lib", "libcrashpad_compat.a"));
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			PublicAdditionalLibraries.Add(Path.Combine(PlatformThirdPartyPath, "lib", "libcrashpad_handler_lib.a"));
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			PublicAdditionalLibraries.Add(Path.Combine(PlatformThirdPartyPath, "lib", "libcrashpad_minidump.a"));
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			PublicAdditionalLibraries.Add(Path.Combine(PlatformThirdPartyPath, "lib", "libcrashpad_snapshot.a"));
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			PublicAdditionalLibraries.Add(Path.Combine(PlatformThirdPartyPath, "lib", "libcrashpad_tools.a"));
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			PublicAdditionalLibraries.Add(Path.Combine(PlatformThirdPartyPath, "lib", "libcrashpad_util.a"));
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			PublicAdditionalLibraries.Add(Path.Combine(PlatformThirdPartyPath, "lib", "libmini_chromium.a"));
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			PublicAdditionalLibraries.Add(Path.Combine(PlatformThirdPartyPath, "lib", "libsentry.a"));
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			PublicDefinitions.Add("USE_SENTRY_NATIVE=1");
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			PublicDefinitions.Add("SENTRY_BUILD_STATIC=1");
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		}
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		// Additional routine for Mac
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		if (Target.Platform == UnrealTargetPlatform.Mac)
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		{
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			PublicIncludePaths.Add(Path.Combine(PlatformThirdPartyPath, "include"));
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			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private", "Apple"));
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			RuntimeDependencies.Add(Path.Combine(PlatformBinariesPath, "sentry.dylib"), Path.Combine(PlatformThirdPartyPath, "bin", "sentry.dylib"));
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			PublicDefinitions.Add("USE_SENTRY_NATIVE=0");
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			PublicDefinitions.Add("COCOAPODS=0");
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			PublicDefinitions.Add("SENTRY_NO_UIKIT=1");
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		}
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	}
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}
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