59 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (c) 2022 Sentry. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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class USentrySettings;
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class SENTRY_API FSentryModule : public IModuleInterface
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{
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public:
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	/** IModuleInterface implementation */
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	virtual void StartupModule() override;
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	virtual void ShutdownModule() override;
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	/**
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	 * Singleton-like access to this module's interface. This is just for convenience!
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	 * Beware of calling this during the shutdown phase, though. Your module might be already unloaded.
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	 *
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	 * @return Returns singleton instance, loading the module on demand if needed.
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	 */
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	static FSentryModule& Get();
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	/**
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	 * Checks if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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	 *
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	 * @return True if the module is loaded and ready to use.
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	 */
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	static bool IsAvailable();
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	/** Gets Sentry library handle for manual symbols loading. */
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	void* GetSentryLibHandle() const;
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	/** Gets internal settings object to support runtime configuration changes. */
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	USentrySettings* GetSettings() const;
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	/** Gets path to plugin's binaries folder for current platform. */
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	FString GetBinariesPath();
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	/** Gets path to plugin's third-party resources folder for current platform. */
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	FString GetThirdPartyPath();
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	/** Gets plugin's version. */
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	static FString GetPluginVersion();
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	/** Gets flag indicating whether plugin was downloaded from UE Marketplace. */
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	static bool IsMarketplaceVersion();
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	static const FName ModuleName;
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	static const bool IsMarketplace;
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private:
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	USentrySettings* SentrySettings = nullptr;
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	void* mDllHandleSentry;
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};
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