40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Tencent is pleased to support the open source community by making UnLua available.
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// 
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// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the MIT License (the "License"); 
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// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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//
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// http://opensource.org/licenses/MIT
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//
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// Unless required by applicable law or agreed to in writing, 
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// software distributed under the License is distributed on an "AS IS" BASIS, 
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
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// See the License for the specific language governing permissions and limitations under the License.
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#include "LuaSocketModule.h"
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#include "LuaEnv.h"
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#include "luasocket.h"
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#include "mime.h"
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void FLuaSocketModule::StartupModule()
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{
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    UnLua::FLuaEnv::OnCreated.AddStatic(&FLuaSocketModule::OnLuaEnvCreated);
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}
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void FLuaSocketModule::ShutdownModule()
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{
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    UnLua::FLuaEnv::OnCreated.RemoveAll(this);
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}
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void FLuaSocketModule::OnLuaEnvCreated(UnLua::FLuaEnv& Env)
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{
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    using namespace UnLuaExtensions::LuaSocket;
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    Env.AddBuiltInLoader(TEXT("socket"), luaopen_socket_core);
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    Env.AddBuiltInLoader(TEXT("socket.core"), luaopen_socket_core);
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    Env.AddBuiltInLoader(TEXT("mime.core"), luaopen_mime_core);
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    Env.DoString("UnLua.PackagePath = UnLua.PackagePath .. ';/Plugins/UnLuaExtensions/LuaSocket/Content/Script/?.lua'");
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}
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IMPLEMENT_MODULE(FLuaSocketModule, LuaSocket)
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