58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// Tencent is pleased to support the open source community by making UnLua available.
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// 
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// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the MIT License (the "License"); 
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// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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//
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// http://opensource.org/licenses/MIT
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//
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// Unless required by applicable law or agreed to in writing, 
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// software distributed under the License is distributed on an "AS IS" BASIS, 
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
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// See the License for the specific language governing permissions and limitations under the License.
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using System;
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using System.IO;
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using UnrealBuildTool;
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public class LuaSocket : ModuleRules
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{
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    public LuaSocket(ReadOnlyTargetRules Target) : base(Target)
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    {
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#if UE_5_2_OR_LATER
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        IWYUSupport = IWYUSupport.None;
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#else
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        bEnforceIWYU = false;
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#endif
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        bUseUnity = false;
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        PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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        bEnableUndefinedIdentifierWarnings = false;
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        PublicDependencyModuleNames.AddRange(
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            new[]
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            {
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                "Core",
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                "CoreUObject",
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                "Engine",
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                "InputCore",
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            });
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        PrivateDependencyModuleNames.AddRange(new[]
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        {
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            "UnLua",
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            "Lua"
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        });
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        PrivateDefinitions.AddRange(
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            new[]
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            {
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                "EXTENSION_NAMESPACE_BEGIN=namespace UnLuaExtensions { namespace LuaSocket {",
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                "EXTENSION_NAMESPACE_END=}}",
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                "LUA_LIB"
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            }
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        );
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        PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "src"));
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    }
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} |