51 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<Project Sdk="Microsoft.NET.Sdk">
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  <Import Project="UnLuaDefaultParamCollectorUbtPlugin.ubtplugin.csproj.props" Condition="Exists('UnLuaDefaultParamCollectorUbtPlugin.ubtplugin.csproj.props')" />
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  <Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
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  <PropertyGroup>
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    <TargetFramework>net6.0</TargetFramework>
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    <Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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    <OutputType>Library</OutputType>
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    <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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    <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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    <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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    <Configurations>Debug;Release;Development</Configurations>
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    <RootNamespace>UnLuaDefaultParamCollectorUbtPlugin</RootNamespace>
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    <AssemblyName>UnLuaDefaultParamCollectorUbtPlugin</AssemblyName>
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    <OutputPath>..\..\..\..\Binaries\DotNET\UnrealBuildTool\Plugins\UnLuaDefaultParamCollectorUbtPlugin\</OutputPath>
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    <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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    <DebugType>pdbonly</DebugType>
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    <Nullable>enable</Nullable>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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    <DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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    <Optimize>true</Optimize>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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    <DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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    <Optimize>true</Optimize>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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    <DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
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    <DebugSymbols>true</DebugSymbols>
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    <DebugType>full</DebugType>
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  </PropertyGroup>
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  <ItemGroup>
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    <PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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  </ItemGroup>
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  <ItemGroup>
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    <Reference Include="EpicGames.Build">
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      <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>
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    </Reference>
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    <Reference Include="EpicGames.Core">
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      <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll</HintPath>
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    </Reference>
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    <Reference Include="EpicGames.UHT">
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      <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll</HintPath>
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    </Reference>
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    <Reference Include="UnrealBuildTool">
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      <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll</HintPath>
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    </Reference>
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  </ItemGroup>
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</Project>
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