zworld-em/Source/zworld.Target.cs
2025-06-20 21:18:41 +08:00

16 lines
372 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class zworldTarget : TargetRules
{
public zworldTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("zworld");
}
}