37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright (c) 2022 Sentry. All Rights Reserved.
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#include "SentryEditorModule.h"
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#include "SentrySettings.h"
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#include "SentrySettingsCustomization.h"
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#include "Modules/ModuleManager.h"
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#include "PropertyEditorModule.h"
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#define LOCTEXT_NAMESPACE "FSentryEditorModule"
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const FName FSentryEditorModule::ModuleName = "SentryEditor";
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void FSentryEditorModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyModule.RegisterCustomClassLayout("SentrySettings", FOnGetDetailCustomizationInstance::CreateStatic(&FSentrySettingsCustomization::MakeInstance));
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PropertyModule.NotifyCustomizationModuleChanged();
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}
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void FSentryEditorModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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FSentryEditorModule& FSentryEditorModule::Get()
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{
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return FModuleManager::LoadModuleChecked<FSentryEditorModule>(ModuleName);
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FSentryEditorModule, SentryEditor)
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