96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
// Tencent is pleased to support the open source community by making UnLua available.
|
|
//
|
|
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
|
|
//
|
|
// Licensed under the MIT License (the "License");
|
|
// you may not use this file except in compliance with the License. You may obtain a copy of the License at
|
|
//
|
|
// http://opensource.org/licenses/MIT
|
|
//
|
|
// Unless required by applicable law or agreed to in writing,
|
|
// software distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and limitations under the License.
|
|
|
|
using UnrealBuildTool;
|
|
using System.IO;
|
|
|
|
public class UnLuaEditor : ModuleRules
|
|
{
|
|
public UnLuaEditor(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
#if UE_5_2_OR_LATER
|
|
IWYUSupport = IWYUSupport.None;
|
|
#else
|
|
bEnforceIWYU = false;
|
|
#endif
|
|
|
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicIncludePaths.AddRange(
|
|
new string[]
|
|
{
|
|
}
|
|
);
|
|
|
|
string EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
|
|
PrivateIncludePaths.AddRange(
|
|
new[]
|
|
{
|
|
"UnLuaEditor/Private",
|
|
"UnLua/Private",
|
|
Path.Combine(EngineDir, "Source/Editor/AnimationBlueprintEditor/Private"),
|
|
Path.Combine(EngineDir, "Source/Runtime/Slate/Private"),
|
|
}
|
|
);
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new[]
|
|
{
|
|
"Kismet",
|
|
"MainFrame",
|
|
"AnimationBlueprintEditor",
|
|
"Slate",
|
|
"SlateCore",
|
|
"Persona",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"UnrealEd",
|
|
#if UE_5_0_OR_LATER
|
|
"DeveloperToolSettings",
|
|
#endif
|
|
"EditorStyle",
|
|
"ApplicationCore",
|
|
"Projects",
|
|
"InputCore",
|
|
"UMG",
|
|
"UMGEditor",
|
|
"BlueprintGraph",
|
|
"Slate",
|
|
"SlateCore",
|
|
"DirectoryWatcher",
|
|
"Networking",
|
|
"Sockets",
|
|
"UnLua",
|
|
"Lua",
|
|
"ToolMenus"
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new[]
|
|
{
|
|
"Kismet",
|
|
"MainFrame",
|
|
"AnimationBlueprintEditor",
|
|
}
|
|
);
|
|
}
|
|
} |