32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
// Tencent is pleased to support the open source community by making UnLua available.
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//
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// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the MIT License (the "License");
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// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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//
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// http://opensource.org/licenses/MIT
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and limitations under the License.
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#include "UnLuaBase.h"
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#include "BlueprintToolbar.h"
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#include "BlueprintEditorModule.h"
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void FBlueprintToolbar::Initialize()
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{
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FUnLuaEditorToolbar::Initialize();
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auto& BlueprintEditorModule = FModuleManager::LoadModuleChecked<FBlueprintEditorModule>("Kismet");
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auto& ExtenderDelegates = BlueprintEditorModule.GetMenuExtensibilityManager()->GetExtenderDelegates();
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ExtenderDelegates.Add(FAssetEditorExtender::CreateLambda(
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[&](const TSharedRef<FUICommandList>, const TArray<UObject*> ContextSensitiveObjects)
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{
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const auto TargetObject = ContextSensitiveObjects.Num() < 1 ? nullptr : Cast<UBlueprint>(ContextSensitiveObjects[0]);
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return GetExtender(TargetObject);
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}));
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}
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