zworld-em/Plugins/UnLua/Source/UnLuaDefaultParamCollectorUbtPlugin/UnLuaDefaultParamCollectorUbtPlugin.ubtplugin.csproj
2025-05-11 22:07:21 +08:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="UnLuaDefaultParamCollectorUbtPlugin.ubtplugin.csproj.props" Condition="Exists('UnLuaDefaultParamCollectorUbtPlugin.ubtplugin.csproj.props')" />
<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<RootNamespace>UnLuaDefaultParamCollectorUbtPlugin</RootNamespace>
<AssemblyName>UnLuaDefaultParamCollectorUbtPlugin</AssemblyName>
<OutputPath>..\..\..\..\Binaries\DotNET\UnrealBuildTool\Plugins\UnLuaDefaultParamCollectorUbtPlugin\</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<DebugType>pdbonly</DebugType>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="EpicGames.Build">
<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>
</Reference>
<Reference Include="EpicGames.Core">
<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll</HintPath>
</Reference>
<Reference Include="EpicGames.UHT">
<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll</HintPath>
</Reference>
<Reference Include="UnrealBuildTool">
<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll</HintPath>
</Reference>
</ItemGroup>
</Project>