317 lines
8.9 KiB
Lua
317 lines
8.9 KiB
Lua
---@class UnLua
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local UnLua = {}
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---Similar to "package.path" for lua module searching with UnLua loader. Used by FLuaEnv::LoadFromFileSystem.
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UnLua.PackagePath = "Content/Script/?.lua;Plugins/UnLua/Content/Script/?.lua"
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---Whether or not enable FText support at lua runtime which will no longer be treated as a string.
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UnLua.FTextEnabled = false
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---Define a lua class for binding.
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---@param SuperClass string @[opt]
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function UnLua.Class(SuperClass)
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end
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---Hot reload lua modules
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---@param ModuleNames table @[opt]Specify a list of module names that need hot reloading. If this parameter is not passed, it will be obtained by default according to the file modification timestamp
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function UnLua.HotReload(ModuleNames)
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end
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---Add or find a manual reference to specified UObject. This prevents the object from UE GC.
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---@param Object UObject
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---@return userdata @Proxy object of the reference. The reference of UObject will be removed when proxy object deleted by lua GC.
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function UnLua.Ref(Object)
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end
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---Force remove all manual reference to specified UObject.
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---@param Object UObject
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function UnLua.Unref(Object)
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end
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_G.UnLua = UnLua
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---@class TArray<TElement>
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local TArray = {}
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---Get the number of items in an array
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---@return integer
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function TArray:Length()
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end
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---Get the number of items in an array
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---@return integer
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function TArray:Num()
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end
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---Add item to array
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---@param NewItem TElement @The item to look for
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---@return integer @The index of the newly added item
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function TArray:Add(NewItem)
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end
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---Add item to array (unique)
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---@param NewItem TElement @The item to add to the array
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---@return integer @The index of the newly added item, or INDEX_NONE if the item is already present in the array
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function TArray:AddUnique(NewItem)
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end
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---Finds the index of the first instance of the item within the array
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---@param ItemToFind TElement @The item to look for
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---@return integer @The index the item was found at, or -1 if not found
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function TArray:Find(ItemToFind)
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end
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---Insert item at the given index into the array.
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---@param NewItem TElement @The item to insert into the array
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---@param Index integer @The index at which to insert the item into the array
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function TArray:Insert(NewItem, Index)
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end
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---Remove item at the given index from the array.
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---@param IndexToRemove integer @The index into the array to remove from
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function TArray:Remove(IndexToRemove)
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end
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---Remove all instances of item from array.
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---@param Item TElement @The item to remove from the array
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---@return boolean @True if one or more items were removed
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function TArray:RemoveItem(Item)
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end
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---Clear the array, removes all content
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function TArray:Clear()
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end
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---Reserve space for N elements
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---@param Size integer @Size
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---@return bool @whether the operation succeed
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function TArray:Reserve(Size)
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end
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---Resize Array to specified size.
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---@param Size integer @The new size of the array
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function TArray:Resize(Size)
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end
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---Get address of the i'th element
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---@param Index integer @the index
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---return lightuserdata @the address of the i'th element
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function TArray:GetData(Index)
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end
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---Given an array and an index, returns a copy of the item found at that index
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---@param Index integer @The index in the array to get an item from
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---@return any @A copy of the item stored at the index
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function TArray:Get(Index)
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end
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---Given an array and an index, returns a reference of the item found at that index
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---@param Index integer @The index in the array to get an item from
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---@return TElement @A reference of the item stored at the index
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function TArray:GetRef(Index)
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end
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---Given an array and an index, assigns the item to that array element
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---@param Index integer @The index to assign the item to
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---@param Item TElement @The item to assign to the index of the array
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function TArray:Set(Index, Item)
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end
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---Swaps the elements at the specified positions
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---If the specified positions are equal, invoking this method leaves the array unchanged
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---@param FirstIndex integer @The index of one element to be swapped
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---@param SecondIndex integer @The index of the other element to be swapped
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function TArray:Swap(FirstIndex, SecondIndex)
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end
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---Shuffle (randomize) the elements
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function TArray:Shuffle()
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end
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---Get the last valid index
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---@return integer @The last valid index of the array
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function TArray:LastIndex()
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end
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---Tests if IndexToTest is valid, i.e. greater than or equal to zero, and less than the number of elements in array.
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---@param IndexToTest integer @The Index, that we want to test for being valid
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---@return boolean @True if the Index is Valid, i.e. greater than or equal to zero, and less than the number of elements in array.
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function TArray:IsValidIndex(IndexToTest)
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end
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---Returns true if the array contains the given item
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---@param ItemToFind any @The item to look for
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---@return boolean @True if the item was found within the array
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function TArray:Contains(ItemToFind)
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end
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---Append an array to another array
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---@param OtherArray TArray @The array to add
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function TArray:Append(OtherArray)
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end
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---Get a lua table copy of this array.
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---@return table
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function TArray:ToTable()
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end
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---@type fun(ElementType:any):TArray
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UE.TArray = TArray
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---@class TMap<TKey,TValue>
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local TMap = {}
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---Determines the number of entries in map
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---@return integer
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function TMap:Length()
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end
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---Determines the number of entries in map
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---@return integer
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function TMap:Num()
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end
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---Adds a key and value to the map. If something already uses the provided key it will be overwritten with the new value.
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---After calling Key is guaranteed to be associated with Value until a subsequent mutation of the Map.
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---@param Key TKey @The key that will be used to look the value up
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---@param Value TValue @The value to be retrieved later
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function TMap:Add(Key, Value)
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end
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---Removes a key and its associated value from the map.
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---@param Key any @The key that will be used to look the value up
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---@return boolean @True if an item was removed (False indicates nothing in the map uses the provided key)
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function TMap:Remove(Key)
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end
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---Finds the value associated with the provided Key
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---@param Key any @The key that will be used to look the value up
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---@return any @The value associated with the key
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function TMap:Find(Key)
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end
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---Finds the value associated with the provided Key
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---@param Key any @The key that will be used to look the value up
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---@return any @The value associated with the key
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function TMap:FindRef(Key)
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end
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---Clears all entries, resetting it to empty
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function TMap:Clear()
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end
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---Outputs an array of all keys present in the map
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---@return TArray @All keys present in the map
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function TMap:Keys()
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end
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---Outputs an array of all values present in the map
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---@return TArray @All values present in the map
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function TMap:Values()
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end
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---Get a lua table copy of this map.
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---@return table
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function TMap:ToTable()
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end
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---@type fun(KeyType:any,ValueType:any):TMap
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UE.TMap = TMap
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---@class TSet<TElement>
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local TSet = {}
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---Get the number of items in set.
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---@return integer
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function TSet:Length()
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end
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---Get the number of items in set.
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---@return integer
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function TSet:Num()
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end
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---Adds item to set
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---@param NewItem TElement @The item to add to the set
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function TSet:Add(NewItem)
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end
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---Remove item from set
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---@param Item TElement @The item to remove from the set
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---@return boolean @True if an item was removed (False indicates no equivalent item was present)
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function TSet:Remove(Item)
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end
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---Returns true if the set contains the given item.
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---@param ItemToFind any @The item to look for
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---@return boolean @True if the item was found within the set
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function TSet:Contains(ItemToFind)
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end
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---Clear the set, removes all content.
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function TSet:Clear()
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end
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---Outputs an Array containing copies of the entries of a Set.
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---@return TArray @Array
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function TSet:ToArray()
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end
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---Get a lua table copy of this set.
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---@return table
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function TSet:ToTable()
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end
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---@type fun(ElementType:any):TSet
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UE.TSet = TSet
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---@class UClass
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local UClass = {}
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---Load a class object
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---@param Path string @path to the class
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---@return UClass
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function UClass.Load(Path)
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end
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---Test whether this class is a child of another class
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---@param TargetClass UClass @target class
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---@return boolean @true if this object is of the specified type.
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function UClass:IsChildOf(TargetClass)
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end
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---Get default object of a class.
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---@return UObject @class default obejct
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function UClass:GetDefaultObject()
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end
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UE.UClass = UClass
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---@class MulticastDelegate
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local MulticastDelegate = {}
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---Add a callback to the delegate
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---@param Object UObject @receiver object
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---@param Callback function @callback
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function MulticastDelegate:Add(Object, Function)
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end
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---Remove a callback from the delegate
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---@param Object UObject @receiver object
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---@param Callback function @callback
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function MulticastDelegate:Remove(Object, Function)
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end
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---Clear all callbacks for the delegate
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function MulticastDelegate:Clear()
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end
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---Call all callbacks bound to the delegate
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function MulticastDelegate:Broadcast()
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end
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---Detect if any callback bound to this delegate
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---@return boolean
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function MulticastDelegate:IsBound()
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end
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