// Tencent is pleased to support the open source community by making UnLua available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the MIT License (the "License"); // you may not use this file except in compliance with the License. You may obtain a copy of the License at // // http://opensource.org/licenses/MIT // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and limitations under the License. #pragma once #include "CoreMinimal.h" namespace UnLua { namespace IntelliSense { UNLUAEDITOR_API FString Get(const UBlueprint* Blueprint); UNLUAEDITOR_API FString Get(const UField* Field); UNLUAEDITOR_API FString Get(const UEnum* Enum); UNLUAEDITOR_API FString Get(const UStruct* Struct); UNLUAEDITOR_API FString Get(const UScriptStruct* ScriptStruct); UNLUAEDITOR_API FString Get(const UClass* Class); UNLUAEDITOR_API FString Get(const UFunction* Function, FString ForceClassName = ""); UNLUAEDITOR_API FString Get(const FProperty* Property); UNLUAEDITOR_API FString GetUE(const TArray AllTypes); UNLUAEDITOR_API FString GetTypeName(const UObject* Field); UNLUAEDITOR_API FString GetTypeName(const FProperty* Property); UNLUAEDITOR_API FString EscapeComments(const FString Comments, bool bSingleLine); UNLUAEDITOR_API FString EscapeSymbolName(const FString InName); UNLUAEDITOR_API bool IsValid(const UFunction* Function); UNLUAEDITOR_API bool IsValidFunctionName(const FString Name); } }