// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UnLuaInterface.h" #include "Engine/GameInstance.h" #include "MMOGameInstance.generated.h" /** * */ UCLASS() class ZWORLD_API UMMOGameInstance : public UGameInstance, public IUnLuaInterface { GENERATED_BODY() virtual FString GetModuleName_Implementation() const override { return TEXT("MMOGameInstance"); } virtual void OnStart() override; public: UFUNCTION(BlueprintImplementableEvent, Category = "Override C++") void OverrideInitGame(); };