// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CrashActor.generated.h" UENUM() enum class ETestCrashType : uint8 { NullPointer UMETA(DisplayName = "NullPointer"), ArrayOutOfBounds UMETA(DisplayName = "ArrayOutOfBounds"), BadFunctionPtr UMETA(DisplayName = "BadFunctionPtr"), IllegalAccess UMETA(DisplayName = "IllegalAccess"), StackOverflow UMETA(DisplayName = "StackOverflow"), CrashOOM UMETA(DisplayName = "CrashOOM"), Assert UMETA(DisplayName = "Assert"), Ensure UMETA(DisplayName = "Ensure") }; UCLASS() class ZWORLD_API ACrashActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties ACrashActor(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; UPROPERTY() int Frame = 0; UPROPERTY() int CrashFrame = 666; }; DECLARE_LOG_CATEGORY_EXTERN(LogCrash, Log, All);