// Tencent is pleased to support the open source community by making UnLua available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the MIT License (the "License"); // you may not use this file except in compliance with the License. You may obtain a copy of the License at // // http://opensource.org/licenses/MIT // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and limitations under the License. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class UnLuaDefaultParamCollector : ModuleRules { public UnLuaDefaultParamCollector(ReadOnlyTargetRules Target) : base(Target) { #if UE_5_2_OR_LATER IWYUSupport = IWYUSupport.None; #else bEnforceIWYU = false; #endif PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { "Programs/UnrealHeaderTool/Public", } ); PrivateIncludePaths.AddRange( new string[] { "UnLuaDefaultParamCollector/Private", "UnLua/Private", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PublicDefinitions.Add("HACK_HEADER_GENERATOR=1"); } } }