// Copyright (c) 2022 Sentry. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" class USentrySettings; class SENTRY_API FSentryModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might be already unloaded. * * @return Returns singleton instance, loading the module on demand if needed. */ static FSentryModule& Get(); /** * Checks if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use. */ static bool IsAvailable(); /** Gets Sentry library handle for manual symbols loading. */ void* GetSentryLibHandle() const; /** Gets internal settings object to support runtime configuration changes. */ USentrySettings* GetSettings() const; /** Gets path to plugin's binaries folder for current platform. */ FString GetBinariesPath(); /** Gets path to plugin's third-party resources folder for current platform. */ FString GetThirdPartyPath(); /** Gets plugin's version. */ static FString GetPluginVersion(); /** Gets flag indicating whether plugin was downloaded from UE Marketplace. */ static bool IsMarketplaceVersion(); static const FName ModuleName; static const bool IsMarketplace; private: USentrySettings* SentrySettings = nullptr; void* mDllHandleSentry; };