// Tencent is pleased to support the open source community by making UnLua available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the MIT License (the "License"); // you may not use this file except in compliance with the License. You may obtain a copy of the License at // // http://opensource.org/licenses/MIT // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and limitations under the License. using System; using System.IO; using UnrealBuildTool; public class LuaProtobuf : ModuleRules { public LuaProtobuf(ReadOnlyTargetRules Target) : base(Target) { #if UE_5_2_OR_LATER IWYUSupport = IWYUSupport.None; #else bEnforceIWYU = false; #endif bUseUnity = false; PCHUsage = PCHUsageMode.NoSharedPCHs; bEnableUndefinedIdentifierWarnings = false; PublicDependencyModuleNames.AddRange( new[] { "Core", "CoreUObject", "Engine", "InputCore", }); PrivateDependencyModuleNames.AddRange(new[] { "UnLua", "Lua" }); PrivateDefinitions.AddRange( new[] { "EXTENSION_NAMESPACE_BEGIN=namespace UnLuaExtensions { namespace LuaProtobuf {", "EXTENSION_NAMESPACE_END=}}", "LUA_LIB" } ); PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "src")); } }