// Tencent is pleased to support the open source community by making UnLua available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the MIT License (the "License"); // you may not use this file except in compliance with the License. You may obtain a copy of the License at // // http://opensource.org/licenses/MIT // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and limitations under the License. #pragma once #include "CoreUObject.h" class UBlueprint; class UWidgetBlueprint; class FUnLuaIntelliSenseGenerator { public: FUnLuaIntelliSenseGenerator() : bInitialized(false) { } static TSharedRef Get(); // Update all Blueprints from command void UpdateAll(); void Initialize(); private: static TSharedPtr Singleton; static bool IsBlueprint(const FAssetData& AssetData); static bool ShouldExport(const FAssetData& AssetData, bool bLoad = false); void Export(const UBlueprint* Blueprint); void Export(const UField* Field); void ExportUE(const TArray Types); void ExportUnLua(); void CollectTypes(TArray &Types); // File helper void SaveFile(const FString& ModuleName, const FString& FileName, const FString& GeneratedFileContent); void DeleteFile(const FString& ModuleName, const FString& FileName); // Handle asset event void OnAssetAdded(const FAssetData& AssetData); void OnAssetRemoved(const FAssetData& AssetData); void OnAssetRenamed(const FAssetData& AssetData, const FString& OldPath); void OnAssetUpdated(const FAssetData& AssetData); FString OutputDir; bool bInitialized; };