// Tencent is pleased to support the open source community by making UnLua available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the MIT License (the "License"); // you may not use this file except in compliance with the License. You may obtain a copy of the License at // // http://opensource.org/licenses/MIT // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and limitations under the License. #include "UnLuaEditorCommands.h" #define LOCTEXT_NAMESPACE "FUnLuaEditorCommands" void FUnLuaEditorCommands::RegisterCommands() { UI_COMMAND(CreateLuaTemplate, "Create Lua Template", "Create lua template file", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(CopyAsRelativePath, "Copy as Relative Path", "Copy module name as relative path.", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(BindToLua, "Bind", "Implement UnLuaInterface", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(UnbindFromLua, "Unbind", "Remove the implementation of UnLuaInterface", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(HotReload, "Hot Reload", "Hot reload all lua states", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Alt, EKeys::L)); UI_COMMAND(OpenRuntimeSettings, "Open Runtime Settings", "Open UnLua Runtime settings", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(OpenEditorSettings, "Open Editor Settings", "Open UnLua Editor settings", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(ReportIssue, "Report issue", "Create an issue on github", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(About, "About", "About this version", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(GenerateIntelliSense, "Generate IntelliSense", "Generate intelliSense files", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(RevealInExplorer, "Reveal in Explorer", "Reveal lua file in explorer", EUserInterfaceActionType::Button, FInputChord()); } #undef LOCTEXT_NAMESPACE