// Tencent is pleased to support the open source community by making UnLua available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the MIT License (the "License"); // you may not use this file except in compliance with the License. You may obtain a copy of the License at // // http://opensource.org/licenses/MIT // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and limitations under the License. #include "UnLuaBase.h" #include "BlueprintToolbar.h" #include "BlueprintEditorModule.h" void FBlueprintToolbar::Initialize() { FUnLuaEditorToolbar::Initialize(); auto& BlueprintEditorModule = FModuleManager::LoadModuleChecked("Kismet"); auto& ExtenderDelegates = BlueprintEditorModule.GetMenuExtensibilityManager()->GetExtenderDelegates(); ExtenderDelegates.Add(FAssetEditorExtender::CreateLambda( [&](const TSharedRef, const TArray ContextSensitiveObjects) { const auto TargetObject = ContextSensitiveObjects.Num() < 1 ? nullptr : Cast(ContextSensitiveObjects[0]); return GetExtender(TargetObject); })); }