// Tencent is pleased to support the open source community by making UnLua available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the MIT License (the "License"); // you may not use this file except in compliance with the License. You may obtain a copy of the License at // // http://opensource.org/licenses/MIT // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and limitations under the License. #include "UnLuaBase.h" #include "AnimationBlueprintToolbar.h" #include "IAnimationBlueprintEditorModule.h" #include "AnimationBlueprintEditorModule.h" #include "IPersonaToolkit.h" #include "Animation/AnimBlueprint.h" void FAnimationBlueprintToolbar::Initialize() { FUnLuaEditorToolbar::Initialize(); auto& AnimationBlueprintEditorModule = FModuleManager::LoadModuleChecked("AnimationBlueprintEditor"); auto& ToolbarExtenders = AnimationBlueprintEditorModule.GetAllAnimationBlueprintEditorToolbarExtenders(); ToolbarExtenders.Add(IAnimationBlueprintEditorModule::FAnimationBlueprintEditorToolbarExtender::CreateLambda( [&](const TSharedRef, const TSharedRef Editor) { const auto TargetObject = Editor->GetPersonaToolkit()->GetAnimBlueprint(); return GetExtender(TargetObject); })); }