update niagara data channel
This commit is contained in:
		
							parent
							
								
									b002042f5a
								
							
						
					
					
						commit
						d99924d0b3
					
				
							
								
								
									
										4
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										4
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							| @ -1,5 +1,6 @@ | ||||
| .vs | ||||
| .vscode | ||||
| .idea | ||||
| Binaries | ||||
| Intermediate | ||||
| Content/AdvancedLocomotionV4 | ||||
| @ -11,6 +12,9 @@ Content/Table/*.ini | ||||
| Content/Script/GameConfig/Table/* | ||||
| Plugins/**/Binaries | ||||
| Plugins/**/Intermediate | ||||
| Plugins/Developer | ||||
| Plugins/UnLua/Source/UnLuaDefaultParamCollectorUbtPlugin | ||||
| 
 | ||||
| Saved | ||||
| *.sln | ||||
| *.uproject | ||||
|  | ||||
							
								
								
									
										
											BIN
										
									
								
								Content/Asset/Effect/Common/Module/NDC_FixShapeLocation.uasset
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Asset/Effect/Common/Module/NDC_FixShapeLocation.uasset
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Content/Asset/Effect/Common/Module/NDC_FixSpriteAlignment.uasset
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Asset/Effect/Common/Module/NDC_FixSpriteAlignment.uasset
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Content/Asset/Effect/Common/Module/NM_TestModule.uasset
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Asset/Effect/Common/Module/NM_TestModule.uasset
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Content/Asset/Effect/Niagara/HitSystem.uasset
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Asset/Effect/Niagara/HitSystem.uasset
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Content/Asset/Effect/Niagara/NDCSystem.uasset
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Asset/Effect/Niagara/NDCSystem.uasset
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Content/BP/CrashActor.uasset
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/BP/CrashActor.uasset
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -18,7 +18,7 @@ | ||||
| 	"Modules": [ | ||||
| 		{ | ||||
| 			"Name": "Sentry", | ||||
| 			"Type": "Runtime", | ||||
| 			"Type": "CookedOnly", | ||||
| 			"LoadingPhase": "Default", | ||||
| 			"WhitelistPlatforms": [ "Win64", "Mac", "Android", "IOS", "Linux", "LinuxArm64" ] | ||||
| 		}, | ||||
|  | ||||
							
								
								
									
										37
									
								
								Source/zworld/CrashActor.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								Source/zworld/CrashActor.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,37 @@ | ||||
| // Fill out your copyright notice in the Description page of Project Settings.
 | ||||
| #include "CrashActor.h" | ||||
| DEFINE_LOG_CATEGORY(LogCrash); | ||||
| // Sets default values
 | ||||
| ACrashActor::ACrashActor() | ||||
| { | ||||
|  	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
 | ||||
| 	PrimaryActorTick.bCanEverTick = true; | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| // Called when the game starts or when spawned
 | ||||
| void ACrashActor::BeginPlay() | ||||
| { | ||||
| 	Super::BeginPlay(); | ||||
| 	 | ||||
| } | ||||
| void TestCrash(int CrashFrame) { | ||||
| 	auto FN = [=]() { | ||||
| 		int* ptr = nullptr; | ||||
| 		*ptr = CrashFrame + 6; | ||||
| 	}; | ||||
| 	FN(); | ||||
| } | ||||
| 
 | ||||
| // Called every frame
 | ||||
| void ACrashActor::Tick(float DeltaTime) | ||||
| { | ||||
| 	Super::Tick(DeltaTime); | ||||
| 	CrashFrame = 200; | ||||
| 	if (Frame++ >= CrashFrame) { | ||||
| 		if (Frame == CrashFrame + 100) { | ||||
| 			UE_LOG(LogTemp, Error, TEXT("ACrashActor:BeforeCrash")); | ||||
| 			TestCrash(CrashFrame); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
							
								
								
									
										30
									
								
								Source/zworld/CrashActor.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								Source/zworld/CrashActor.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,30 @@ | ||||
| // Fill out your copyright notice in the Description page of Project Settings.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "CoreMinimal.h" | ||||
| #include "GameFramework/Actor.h" | ||||
| #include "CrashActor.generated.h" | ||||
| 
 | ||||
| UCLASS() | ||||
| class ZWORLD_API ACrashActor : public AActor | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| 	 | ||||
| public:	 | ||||
| 	// Sets default values for this actor's properties
 | ||||
| 	ACrashActor(); | ||||
| 
 | ||||
| protected: | ||||
| 	// Called when the game starts or when spawned
 | ||||
| 	virtual void BeginPlay() override; | ||||
| 
 | ||||
| public:	 | ||||
| 	// Called every frame
 | ||||
| 	virtual void Tick(float DeltaTime) override; | ||||
| 	UPROPERTY() | ||||
| 	int Frame = 0; | ||||
| 	UPROPERTY() | ||||
| 	int CrashFrame = 666; | ||||
| }; | ||||
| DECLARE_LOG_CATEGORY_EXTERN(LogCrash, Log, All); | ||||
| @ -48,7 +48,7 @@ UObject* UFXComponent::PlayFX(UObject* FXAsset, USceneComponent* MeshComp, FName | ||||
| 			true, true, true, *GetOwner()->GetName()); | ||||
|     	if (auto NDCWriter = Cast<UNiagaraDataChannelWriter>(FXObject)) | ||||
|     	{ | ||||
|     		NDCWriter->WriteVector(UNameRegisterLibrary::Name_Position, 0, LocalOffset); | ||||
|     		NDCWriter->WritePosition(UNameRegisterLibrary::Name_Position, 0, LocalOffset); | ||||
|     		NDCWriter->WriteVector(UNameRegisterLibrary::Name_Rotation, 0, FVector(LocalRotation.Pitch, LocalRotation.Yaw, LocalRotation.Roll)); | ||||
| 			NDCWriter->WriteQuat(UNameRegisterLibrary::Name_Quaternion, 0, LocalRotation.Quaternion()); | ||||
|     	} | ||||
|  | ||||
| @ -18,5 +18,19 @@ | ||||
| 				"Editor" | ||||
| 			] | ||||
| 		} | ||||
| 		, | ||||
| 		{ | ||||
| 			"Name": "Sentry", | ||||
| 			"Enabled": true, | ||||
| 			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/99f5c02de5fa49ab97976a3a852e5408", | ||||
| 			"SupportedTargetPlatforms": [ | ||||
| 				"Win64", | ||||
| 				"Android", | ||||
| 				"IOS" | ||||
| 			], | ||||
| 			"BlacklistPlatforms": [ | ||||
| 				"Linux" | ||||
| 			] | ||||
| 		} | ||||
| 	] | ||||
| } | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user