38 lines
830 B
C++
38 lines
830 B
C++
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "CrashActor.h"
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DEFINE_LOG_CATEGORY(LogCrash);
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// Sets default values
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ACrashActor::ACrashActor()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void ACrashActor::BeginPlay()
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{
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Super::BeginPlay();
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}
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void TestCrash(int CrashFrame) {
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auto FN = [=]() {
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int* ptr = nullptr;
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*ptr = CrashFrame + 6;
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};
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FN();
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}
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// Called every frame
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void ACrashActor::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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CrashFrame = 200;
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if (Frame++ >= CrashFrame) {
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if (Frame == CrashFrame + 100) {
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UE_LOG(LogTemp, Error, TEXT("ACrashActor:BeforeCrash"));
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TestCrash(CrashFrame);
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}
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}
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}
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