36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								// Tencent is pleased to support the open source community by making UnLua available.
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								// 
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								// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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								//
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								// Licensed under the MIT License (the "License"); 
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								// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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								//
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								// http://opensource.org/licenses/MIT
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								//
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								// Unless required by applicable law or agreed to in writing, 
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								// software distributed under the License is distributed on an "AS IS" BASIS, 
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								// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
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								// See the License for the specific language governing permissions and limitations under the License.
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								#include "LuaRapidjsonModule.h"
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								#include "LuaEnv.h"
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								extern "C" int luaopen_rapidjson(lua_State* L);
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								void FLuaRapidjsonModule::StartupModule()
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								{
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								    UnLua::FLuaEnv::OnCreated.AddStatic(&FLuaRapidjsonModule::OnLuaEnvCreated);
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								}
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								void FLuaRapidjsonModule::ShutdownModule()
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								{
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								    UnLua::FLuaEnv::OnCreated.RemoveAll(this);
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								}
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								void FLuaRapidjsonModule::OnLuaEnvCreated(UnLua::FLuaEnv& Env)
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								{
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								    Env.AddBuiltInLoader(TEXT("rapidjson"), luaopen_rapidjson);
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								}
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								IMPLEMENT_MODULE(FLuaRapidjsonModule, LuaRapidjson)
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