zworld-em/Source/zworld/FXEnum.h

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2025-05-11 22:07:21 +08:00
#pragma once
#include "CoreMinimal.h"
#include "NiagaraComponentPoolMethodEnum.h"
#include "NiagaraTickBehaviorEnum.h"
#include "FXEnum.generated.h"
UENUM(BlueprintType)
enum class EFXPriorityType : uint8
{
Low = 0,
Level_Low = 5,
DeadBorn = 10,
PhantomHit = 15,
PhantomBuff = 20,
PhantomSkill = 30,
PlayerHit = 40,
MonsterHit = 45,
Medium = 50,
Level_Medium = 55,
MonsterBuff = 60,
PlayerBuff = 70,
MonsterSkill = 80,
PlayerSkill = 90,
DropEffect = 97,
Level_High = 98,
High = 99,
Always = 100,
};
USTRUCT(BlueprintType)
struct FFXSpawnInfo
{
GENERATED_BODY()
UPROPERTY()
EFXPriorityType PriorityType = EFXPriorityType::Low;
UPROPERTY()
TEnumAsByte<EAttachLocation::Type> LocationType = EAttachLocation::Type::KeepRelativeOffset;
UPROPERTY()
ENCPoolMethod PoolingMethod = ENCPoolMethod::None;
UPROPERTY()
bool bPreCullCheck = true;
UPROPERTY()
bool bFXPriorityBind = false;
UPROPERTY()
bool bIsDataChannel = false;
UPROPERTY()
bool bAutoDestroy = true;
UPROPERTY()
bool bAutoActivate = true;
UPROPERTY()
int EffectMaxNum = 0;
UPROPERTY()
float PlayFXCD = 0;
UPROPERTY()
ENiagaraTickBehavior TickBehavior = ENiagaraTickBehavior::UseComponentTickGroup;
};