58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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								// Tencent is pleased to support the open source community by making UnLua available.
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								// 
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								// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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								//
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								// Licensed under the MIT License (the "License"); 
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								// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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								//
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								// http://opensource.org/licenses/MIT
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								//
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								// Unless required by applicable law or agreed to in writing, 
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								// software distributed under the License is distributed on an "AS IS" BASIS, 
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								// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
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								// See the License for the specific language governing permissions and limitations under the License.
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								using System;
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								using System.IO;
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								using UnrealBuildTool;
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								public class LuaSocket : ModuleRules
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								{
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								    public LuaSocket(ReadOnlyTargetRules Target) : base(Target)
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								    {
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								#if UE_5_2_OR_LATER
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								        IWYUSupport = IWYUSupport.None;
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								#else
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								        bEnforceIWYU = false;
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								#endif
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								        bUseUnity = false;
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								        PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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								        bEnableUndefinedIdentifierWarnings = false;
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								        PublicDependencyModuleNames.AddRange(
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								            new[]
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								            {
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								                "Core",
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								                "CoreUObject",
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								                "Engine",
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								                "InputCore",
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								            });
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								        PrivateDependencyModuleNames.AddRange(new[]
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								        {
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								            "UnLua",
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								            "Lua"
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								        });
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								        PrivateDefinitions.AddRange(
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								            new[]
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								            {
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								                "EXTENSION_NAMESPACE_BEGIN=namespace UnLuaExtensions { namespace LuaSocket {",
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								                "EXTENSION_NAMESPACE_END=}}",
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								                "LUA_LIB"
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								            }
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								        );
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								        PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "src"));
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								    }
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								}
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