zworld-em/Plugins/UnLua/Source/UnLuaEditor/Private/Toolbars/BlueprintToolbar.cpp

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2025-05-11 22:07:21 +08:00
// Tencent is pleased to support the open source community by making UnLua available.
//
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the MIT License (the "License");
// you may not use this file except in compliance with the License. You may obtain a copy of the License at
//
// http://opensource.org/licenses/MIT
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
#include "UnLuaBase.h"
#include "BlueprintToolbar.h"
#include "BlueprintEditorModule.h"
void FBlueprintToolbar::Initialize()
{
FUnLuaEditorToolbar::Initialize();
auto& BlueprintEditorModule = FModuleManager::LoadModuleChecked<FBlueprintEditorModule>("Kismet");
auto& ExtenderDelegates = BlueprintEditorModule.GetMenuExtensibilityManager()->GetExtenderDelegates();
ExtenderDelegates.Add(FAssetEditorExtender::CreateLambda(
[&](const TSharedRef<FUICommandList>, const TArray<UObject*> ContextSensitiveObjects)
{
const auto TargetObject = ContextSensitiveObjects.Num() < 1 ? nullptr : Cast<UBlueprint>(ContextSensitiveObjects[0]);
return GetExtender(TargetObject);
}));
}